Here’s the latest batch of assets—some of my favorites from the past few monthly series I created for EA’s Design Home. All are fully optimized for mobile, with strict limitations on texture size and poly count. All assets have been integrated into Unity with prefab creation. My process involves using Maya, Substance Painter, Substance Sampler, ZBrush, and SpeedTree for plant creation. A few of these just went live for players—I hope you enjoy!
Hours spent per asset, which includes asset integration into Unity for the game:
-4 hours on less complicated
-8 hours for the most complicated
-4-6 hours is my average.